Focus of this article is a procedure of knowledge for Built Cultural Heritage based on a model of gamification applied to scientific survey of the monuments. Automatically, the methodology is able to return scientific data (xyz and rgb) exploiting the potential of structure from motion capture systems. This new approach opens up new perspectives for the understanding and appreciation of cultural heritage, both in terms of audience involvement, which becomes co-starred in the development of knowledge of architectural and archaeological sites, both with respect to cost containment than previous methods.
Citizen Science y Gamification aplicados a los Bienes Culturales / Senatore, LUCA JAMES; Gallozzi, Arturo; Cigola, Michela; Strollo, Rodolfo M.. - In: EGA. REVISTA DE EXPRESIÓN GRÁFICA ARQUITECTÓNICA. - ISSN 1133-6137. - 39:(2020), pp. 232-239. [10.4995/ega.2020.11586]
Citizen Science y Gamification aplicados a los Bienes Culturales
Luca Senatore;
2020
Abstract
Focus of this article is a procedure of knowledge for Built Cultural Heritage based on a model of gamification applied to scientific survey of the monuments. Automatically, the methodology is able to return scientific data (xyz and rgb) exploiting the potential of structure from motion capture systems. This new approach opens up new perspectives for the understanding and appreciation of cultural heritage, both in terms of audience involvement, which becomes co-starred in the development of knowledge of architectural and archaeological sites, both with respect to cost containment than previous methods.File | Dimensione | Formato | |
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