This work proposes BowlingVR, an advanced Virtual Reality (VR) multiplayer game that tackles two main goals: the first one is to provide a realistic User eXperience (UX) to the user, by reproducing the dynamics and physical context of a real bowling challenge; the second one is to allow a remote, distributed, socially satisfying gameplay, providing the user the illusion of the real presence of the remote players. The prototype was evaluated using a modified version of SUXES, a kind of user interview schema that was originally devised for multimedia applications and that has been modified in order to better compare the responses of different users and get a more reliable estimation of user appreciation.
Virtual bowling: Launch as you all were there! / De Marsico, M.; Panizzi, E.; Mattei, F. R.; Musolino, A.; Prandini, M.; Riso, M.; Sforza, D.. - (2020), pp. 1-9. (Intervento presentato al convegno 2020 International Conference on Advanced Visual Interfaces, AVI 2020 tenutosi a Island of Ischia, ita) [10.1145/3399715.3399848].
Virtual bowling: Launch as you all were there!
De Marsico M.;Panizzi E.;Mattei F. R.;Riso M.;Sforza D.
2020
Abstract
This work proposes BowlingVR, an advanced Virtual Reality (VR) multiplayer game that tackles two main goals: the first one is to provide a realistic User eXperience (UX) to the user, by reproducing the dynamics and physical context of a real bowling challenge; the second one is to allow a remote, distributed, socially satisfying gameplay, providing the user the illusion of the real presence of the remote players. The prototype was evaluated using a modified version of SUXES, a kind of user interview schema that was originally devised for multimedia applications and that has been modified in order to better compare the responses of different users and get a more reliable estimation of user appreciation.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.