We introduce and investigate a novel notion of expressiveness for temporal logics that is based on game theoretic properties of multiagent systems. We focus on iterated Boolean games, where each agent i has a goal γi, represented using (a fragment of) Linear Temporal Logic (LTL). The goal γi captures agent i's preferences: the models of γi represent system behaviours that would satisfy i, and each player is assumed to act strategically, taking into account the goals of other players, in order to bring about computations satisfying their goal. In this setting, we apply the standard gametheoretic concept of Nash equilibria: the Nash equilibria of an iterated Boolean game can be understood as a (possibly empty) set of computations, each computation representing one way the system could evolve if players chose strategies in Nash equilibrium. Such an equilibrium set of computations can be understood as expressing a temporal property-which may or may not be expressible within a particular LTL fragment. The new notion of expressiveness that we study is then as follows: what LTL properties are characterised by the Nash equilibria of games in which agent goals are expressed in fragments of LTL? We formally define and investigate this notion of expressiveness and some related issues, for a range of LTL fragments.

Expressiveness and nash equilibrium in iterated boolean games / Gutierrez, J.; Harrenstein, P.; Perelli, G.; Wooldridge, M.. - (2016), pp. 707-715. (Intervento presentato al convegno 15th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2016 tenutosi a Singapore; Singapore).

Expressiveness and nash equilibrium in iterated boolean games

Perelli G.
;
2016

Abstract

We introduce and investigate a novel notion of expressiveness for temporal logics that is based on game theoretic properties of multiagent systems. We focus on iterated Boolean games, where each agent i has a goal γi, represented using (a fragment of) Linear Temporal Logic (LTL). The goal γi captures agent i's preferences: the models of γi represent system behaviours that would satisfy i, and each player is assumed to act strategically, taking into account the goals of other players, in order to bring about computations satisfying their goal. In this setting, we apply the standard gametheoretic concept of Nash equilibria: the Nash equilibria of an iterated Boolean game can be understood as a (possibly empty) set of computations, each computation representing one way the system could evolve if players chose strategies in Nash equilibrium. Such an equilibrium set of computations can be understood as expressing a temporal property-which may or may not be expressible within a particular LTL fragment. The new notion of expressiveness that we study is then as follows: what LTL properties are characterised by the Nash equilibria of games in which agent goals are expressed in fragments of LTL? We formally define and investigate this notion of expressiveness and some related issues, for a range of LTL fragments.
2016
15th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2016
Expressiveness; Iterated boolean games; LTL; Nash equilibrium
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
Expressiveness and nash equilibrium in iterated boolean games / Gutierrez, J.; Harrenstein, P.; Perelli, G.; Wooldridge, M.. - (2016), pp. 707-715. (Intervento presentato al convegno 15th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2016 tenutosi a Singapore; Singapore).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1402026
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