We compared the ability of men and women to remember a path from different points of view both in ‘‘real’’ (WalCT) and in virtual reality environments (VR-WalCT). The main aim of the study was to compare the effects of real and virtual reality on recalling environment. A secondary aim was to detect the presence of gender-related differences in the two environments. On the basis of the literature, we did not expect differences between real and virtual WalCT. Moreover, we expected that men would perform better in both environments. Eighty college students (40 men) were assigned to real or virtual environments and had to learn four different paths and then to recall them from 8 different points of view. Results showed that when people have to remember a path from different points of view it is more difficult in a virtual than in a real environment, and that in a real environment women performed best. The results are discussed considering the different spatial strategy used by men and women to recall spatial information and on the basis of visuo-spatial working memory load.

Perspective changing in WalCT and VR-WalCT: A gender difference study [WalCT – VR-WalCT: Gender differences] / NORI, R; PICCARDI, LAURA; PELOSI, A; DE LUCA, D; FRASCA, F; GIUSBERTI, F.. - In: COMPUTERS IN HUMAN BEHAVIOR. - ISSN 0747-5632. - 53:(2015), pp. 316-323. [10.1016/j.chb.2015.07.015]

Perspective changing in WalCT and VR-WalCT: A gender difference study [WalCT – VR-WalCT: Gender differences]

PICCARDI, LAURA;
2015

Abstract

We compared the ability of men and women to remember a path from different points of view both in ‘‘real’’ (WalCT) and in virtual reality environments (VR-WalCT). The main aim of the study was to compare the effects of real and virtual reality on recalling environment. A secondary aim was to detect the presence of gender-related differences in the two environments. On the basis of the literature, we did not expect differences between real and virtual WalCT. Moreover, we expected that men would perform better in both environments. Eighty college students (40 men) were assigned to real or virtual environments and had to learn four different paths and then to recall them from 8 different points of view. Results showed that when people have to remember a path from different points of view it is more difficult in a virtual than in a real environment, and that in a real environment women performed best. The results are discussed considering the different spatial strategy used by men and women to recall spatial information and on the basis of visuo-spatial working memory load.
2015
corsi test; change perspective; virtual reality; gender differences; orientation dependence
01 Pubblicazione su rivista::01a Articolo in rivista
Perspective changing in WalCT and VR-WalCT: A gender difference study [WalCT – VR-WalCT: Gender differences] / NORI, R; PICCARDI, LAURA; PELOSI, A; DE LUCA, D; FRASCA, F; GIUSBERTI, F.. - In: COMPUTERS IN HUMAN BEHAVIOR. - ISSN 0747-5632. - 53:(2015), pp. 316-323. [10.1016/j.chb.2015.07.015]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1360908
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