Creation of the layout for a board given to a player is usually achieved by means of complex algorithm that is detailing position of walls, passages, etc. We propose a novel solution based on bio-inspired algorithms adapted to easily create and then reorganize layouts of board games. The resulting layout presents a maze that is being automatically generated with given entry and exit point. This structures, because of proposed methodology, can be recomposed during the game. We show execution time of proposed algorithms and discuss efficiency in composition of mazes in various dimensions. © Kaunas University of Technology.
Application of Bio-Inspired Methods in Intelligent Gaming Systems / Wozniak, M; Polap, D; Napoli, Christian; Tramontana, EMILIANO ALESSIO. - In: INFORMATION TECHNOLOGY AND CONTROL. - ISSN 1392-124X. - 46:1(2017), pp. 150-164. [http://dx.doi.org/10.5755/j01.itc.46.1.13872]
Application of Bio-Inspired Methods in Intelligent Gaming Systems
NAPOLI, CHRISTIAN
;
2017
Abstract
Creation of the layout for a board given to a player is usually achieved by means of complex algorithm that is detailing position of walls, passages, etc. We propose a novel solution based on bio-inspired algorithms adapted to easily create and then reorganize layouts of board games. The resulting layout presents a maze that is being automatically generated with given entry and exit point. This structures, because of proposed methodology, can be recomposed during the game. We show execution time of proposed algorithms and discuss efficiency in composition of mazes in various dimensions. © Kaunas University of Technology.File | Dimensione | Formato | |
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