Bundle Adjustment is a widely adopted self-calibration technique that allows to estimate scene structure and camera parameters at once. Typically this happens by iteratively minimizing the reprojection error between a set of 2D stereo correspondences and their predicted 3D positions. This optimization is almost invariantly carried out by means of the Levenberg-Marquardt algorithm, which is very sensitive to the presence of outliers in the input data. For this reason many structure-from-motion techniques adopt some inlier selection algorithm. This usually happens both in the initial feature matching step and by pruning matches with larger reprojection error after an initial optimization. While this works well in many scenarios, outliers that are not filtered before the optimization can still lead to wrong parameter estimation or even prevent convergence. In this paper we introduce a novel stereo correspondences selection schema that exploits Game Theory in order to perform a robust inlier selection before any optimization step. The practical effectiveness of the proposed approach is confirmed by an extensive set of experiments and comparisons with stateof-the-art techniques.

Robust game-theoretic inlier selection for bundle adjustment / Andrea, Albarelli; Rodola', Emanuele; Andrea, Torsello. - (2010). (Intervento presentato al convegno 5th International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT) tenutosi a Paris; France).

Robust game-theoretic inlier selection for bundle adjustment

Emanuele Rodola;
2010

Abstract

Bundle Adjustment is a widely adopted self-calibration technique that allows to estimate scene structure and camera parameters at once. Typically this happens by iteratively minimizing the reprojection error between a set of 2D stereo correspondences and their predicted 3D positions. This optimization is almost invariantly carried out by means of the Levenberg-Marquardt algorithm, which is very sensitive to the presence of outliers in the input data. For this reason many structure-from-motion techniques adopt some inlier selection algorithm. This usually happens both in the initial feature matching step and by pruning matches with larger reprojection error after an initial optimization. While this works well in many scenarios, outliers that are not filtered before the optimization can still lead to wrong parameter estimation or even prevent convergence. In this paper we introduce a novel stereo correspondences selection schema that exploits Game Theory in order to perform a robust inlier selection before any optimization step. The practical effectiveness of the proposed approach is confirmed by an extensive set of experiments and comparisons with stateof-the-art techniques.
2010
5th International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT)
bundle adjustment; game theory; inlier selection
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
Robust game-theoretic inlier selection for bundle adjustment / Andrea, Albarelli; Rodola', Emanuele; Andrea, Torsello. - (2010). (Intervento presentato al convegno 5th International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT) tenutosi a Paris; France).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1252565
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