Multimodal interfaces can be profitably used to support increasingly complex services in assistive environments. In particular, sketch-based interfaces o®er users an e®ortless and powerful communication way to represent concepts and commands on di®erent devices. Unlike other modalities, sketch-based interaction can be easily fitted according to heterogeneous services. Moreover it can be quickly personalized according to the user needs. Developing a sketch-based interface for a specific service is a time-consuming operation that requires the re-engineering and/or the re-designing of the whole recognizer framework. This paper describes a definitive framework by which the user, simply by using freehand drawing, can define every kind of sketch-based interface. The definition of the interface and its recognition process are performed by using our developed Sketch Modeling Language (SketchML). Copyright 2009 ACM.
SketchML a Representation Language for Novel Sketch Recognition Approach / Avola, Danilo; Buono, Andrea Del; Gianforme, Giorgio; Paolozzi, Stefano; Wang, Rui. - (2009), pp. 1-8. ( 2nd International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2009 Corfu, grc ) [10.1145/1579114.1579145].
SketchML a Representation Language for Novel Sketch Recognition Approach
Avola, Danilo
Primo
;
2009
Abstract
Multimodal interfaces can be profitably used to support increasingly complex services in assistive environments. In particular, sketch-based interfaces o®er users an e®ortless and powerful communication way to represent concepts and commands on di®erent devices. Unlike other modalities, sketch-based interaction can be easily fitted according to heterogeneous services. Moreover it can be quickly personalized according to the user needs. Developing a sketch-based interface for a specific service is a time-consuming operation that requires the re-engineering and/or the re-designing of the whole recognizer framework. This paper describes a definitive framework by which the user, simply by using freehand drawing, can define every kind of sketch-based interface. The definition of the interface and its recognition process are performed by using our developed Sketch Modeling Language (SketchML). Copyright 2009 ACM.| File | Dimensione | Formato | |
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