Awareness among young people regarding the environment and its resources and comprehension of the various factors that interplay, is key to changing human behaviour towards achieving a sustainable planet. In this paper IoT equipment, utilizing sensors for measuring various parameters of water quality, is used in an educational context targeting at a deeper understanding of the use of natural resources towards the adoption of environmentally friendly behaviours. We here note that the use of water sensors in STEM gameful learning is an area which has not received a lot of attention in the previous years. The IoT water sensing and related scenaria and practices, addressing children via discovery, gamification, and educational activities, are discussed in detail.

Raising awareness for water polution based on game activities using internet of things / Tziortzioti, Chrysanthi; Andreetti, Giuseppe; Rodinò, Lucia; Mavrommati, Irene; Vitaletti, Andrea; Chatzigiannakis, Ioannis. - 11249:(2018), pp. 171-187. (Intervento presentato al convegno 14th European Conference on Ambient Intelligence, AmI 2018 tenutosi a Larnaca; Cyprus) [10.1007/978-3-030-03062-9_14].

Raising awareness for water polution based on game activities using internet of things

ANDREETTI, GIUSEPPE;Vitaletti, Andrea;Chatzigiannakis, Ioannis
2018

Abstract

Awareness among young people regarding the environment and its resources and comprehension of the various factors that interplay, is key to changing human behaviour towards achieving a sustainable planet. In this paper IoT equipment, utilizing sensors for measuring various parameters of water quality, is used in an educational context targeting at a deeper understanding of the use of natural resources towards the adoption of environmentally friendly behaviours. We here note that the use of water sensors in STEM gameful learning is an area which has not received a lot of attention in the previous years. The IoT water sensing and related scenaria and practices, addressing children via discovery, gamification, and educational activities, are discussed in detail.
2018
14th European Conference on Ambient Intelligence, AmI 2018
Ambient Intelligence; Ubiquitous Computing; Pervesive System
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
Raising awareness for water polution based on game activities using internet of things / Tziortzioti, Chrysanthi; Andreetti, Giuseppe; Rodinò, Lucia; Mavrommati, Irene; Vitaletti, Andrea; Chatzigiannakis, Ioannis. - 11249:(2018), pp. 171-187. (Intervento presentato al convegno 14th European Conference on Ambient Intelligence, AmI 2018 tenutosi a Larnaca; Cyprus) [10.1007/978-3-030-03062-9_14].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1215250
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