Research on virtual reality (VR) has gained momentum over the last fifteen years or so. In their review, Pan and Hamilton (2018, British Journal of Psychology) show how the different types of VR devices have the potential to probe fundamental psychological constructs, like those underlying social interactions. Expanding on their work, we propose a research agenda to increase the sense of co-presence and make VR more real than reality through bodily illusions, multisensory stimulation, self-conscious emotions, and multisubject social cognition.
Flesh and bone digital sociality: on how humans may go virtual / Monti, Alessandro; Aglioti, Salvatore Maria. - In: BRITISH JOURNAL OF PSYCHOLOGY. - ISSN 0007-1269. - 109:3(2018), pp. 418-420. [10.1111/bjop.12300]
Flesh and bone digital sociality: on how humans may go virtual
MONTI, ALESSANDROPrimo
;Aglioti, Salvatore MariaUltimo
2018
Abstract
Research on virtual reality (VR) has gained momentum over the last fifteen years or so. In their review, Pan and Hamilton (2018, British Journal of Psychology) show how the different types of VR devices have the potential to probe fundamental psychological constructs, like those underlying social interactions. Expanding on their work, we propose a research agenda to increase the sense of co-presence and make VR more real than reality through bodily illusions, multisensory stimulation, self-conscious emotions, and multisubject social cognition.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.