Tools delivering assessment, and feedback, for students’ programming assignments are important in computer science education. Approaches range from the static analysis of program correctness, to testing-based evaluation, through the application in frameworks of competitive programming. In this paper we describe a testing-based approach, provided in a gamified web-based environment. Students provide their solutions to assignments; such solutions are tested and graded, and their quality contributes to the contents of the student’s profile, where experience points, medals on assignments, assignment categories badges, and overall status allow students to monitor their achievements and have engagement and motivation increasing. Being at this time not possible a formal experimentation of the system, we provide an analysis of its actual capability of tracing students behavior and progresses.

A Gamified Approach to Automated Assessment of Programming Assignments / Polito, Giuseppina; Temperini, Marco. - STAMPA. - F2:(2018), pp. 3-12. (Intervento presentato al convegno 2018 International Conference on Smart Learning Environments tenutosi a Beijing; China nel 18-20 March 2018) [10.1007/978-981-10-8743-1_1].

A Gamified Approach to Automated Assessment of Programming Assignments

Marco Temperini
2018

Abstract

Tools delivering assessment, and feedback, for students’ programming assignments are important in computer science education. Approaches range from the static analysis of program correctness, to testing-based evaluation, through the application in frameworks of competitive programming. In this paper we describe a testing-based approach, provided in a gamified web-based environment. Students provide their solutions to assignments; such solutions are tested and graded, and their quality contributes to the contents of the student’s profile, where experience points, medals on assignments, assignment categories badges, and overall status allow students to monitor their achievements and have engagement and motivation increasing. Being at this time not possible a formal experimentation of the system, we provide an analysis of its actual capability of tracing students behavior and progresses.
2018
2018 International Conference on Smart Learning Environments
Assessment; Programming Assignments; Gamification; Testing;
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
A Gamified Approach to Automated Assessment of Programming Assignments / Polito, Giuseppina; Temperini, Marco. - STAMPA. - F2:(2018), pp. 3-12. (Intervento presentato al convegno 2018 International Conference on Smart Learning Environments tenutosi a Beijing; China nel 18-20 March 2018) [10.1007/978-981-10-8743-1_1].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1097341
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