Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toy-problems, such as cryptarithmetic, games, such as checker or chess, and formal problems, such as logic or geometry theorem-proving. These problems are well-defined, roughly speaking, at least in comparison to real-life problems, and as such have played the role of Drosophila in early AI. In this paper I will investigate the origins of heuristic programming and the shift to more knowledge-based and real-life problem solving.
Searching in a maze, in search of knowledge. Issues in early Artificial Intelligence / Cordeschi, Roberto. - STAMPA. - 4155(2006), pp. 1-23.
Searching in a maze, in search of knowledge. Issues in early Artificial Intelligence
CORDESCHI, Roberto
2006
Abstract
Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toy-problems, such as cryptarithmetic, games, such as checker or chess, and formal problems, such as logic or geometry theorem-proving. These problems are well-defined, roughly speaking, at least in comparison to real-life problems, and as such have played the role of Drosophila in early AI. In this paper I will investigate the origins of heuristic programming and the shift to more knowledge-based and real-life problem solving.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


