Enhancement of the cultural heritage is not simply a matter of preserving material objects but comes full circle only when the heritage can be enjoyed and used by the community. This is the rationale behind this paper: the application to exploring projects for the Casa del Fascio (Fascist Party Office) and the building complex of Foro Mussolini in Littoria (now Latina), by the architect Oriolo Frezzotti. Starting with consistent iconographic documentation integrated with bibliographic research and comparison with similar cases, the historical process was retraced and interpreted, reconstructed three-dimensional hypotheses of the figural unity were formulated, and interactive application was created. The application refers to the area of “virtual restoration”, the only possibility for non-material histories and works, a field in which visual technologies can prolong the critical “eye” to which recomposition of the figural combination is entrusted. The objective of the chapter is to present two particular “representation” experiments where visual technologies aimed at simulating the space are interpreted as active devices to construct accessible, participatory, and involving communication of Cultural Heritage. A common denominator of the different applications is therefore the 3D model. It is, however, “dilated” by integration and overlays with different environments. The presentation follows and describes the phases of experimentation, for this purpose is organized into four parts. In the first part, the case studies for which the applications were developed are described in detail, pausing on the historical/critical analysis on which the digital reconstruction of the 3D spaces is based. In fact, the reconstruction hypotheses of the figural unity of the projects were formulated starting with consistent iconographic documentation integrated with specific bibliographic research and comparison with similar cases. The second part presents the goals of the enhancement and its possible users. The experience proposed is specified along with its levels of use and interaction. The third and fourth parts describe in detail the main procedural and technical questions that characterized the experimentation. The presentation is organized relative to the objectives of the different phases, with some specific methodological and technical analysis situated in the scientific context of reference.

Enhancing the cultural heritage between visual technologies and virtual restoration. Case studies to models for visual communication / Ippoliti, Elena; Calvano, Michele. - STAMPA. - (2017), pp. 316-354. [10.4018/978-1-5225-0680-5.ch013].

Enhancing the cultural heritage between visual technologies and virtual restoration. Case studies to models for visual communication

IPPOLITI, ELENA;CALVANO, MICHELE
2017

Abstract

Enhancement of the cultural heritage is not simply a matter of preserving material objects but comes full circle only when the heritage can be enjoyed and used by the community. This is the rationale behind this paper: the application to exploring projects for the Casa del Fascio (Fascist Party Office) and the building complex of Foro Mussolini in Littoria (now Latina), by the architect Oriolo Frezzotti. Starting with consistent iconographic documentation integrated with bibliographic research and comparison with similar cases, the historical process was retraced and interpreted, reconstructed three-dimensional hypotheses of the figural unity were formulated, and interactive application was created. The application refers to the area of “virtual restoration”, the only possibility for non-material histories and works, a field in which visual technologies can prolong the critical “eye” to which recomposition of the figural combination is entrusted. The objective of the chapter is to present two particular “representation” experiments where visual technologies aimed at simulating the space are interpreted as active devices to construct accessible, participatory, and involving communication of Cultural Heritage. A common denominator of the different applications is therefore the 3D model. It is, however, “dilated” by integration and overlays with different environments. The presentation follows and describes the phases of experimentation, for this purpose is organized into four parts. In the first part, the case studies for which the applications were developed are described in detail, pausing on the historical/critical analysis on which the digital reconstruction of the 3D spaces is based. In fact, the reconstruction hypotheses of the figural unity of the projects were formulated starting with consistent iconographic documentation integrated with specific bibliographic research and comparison with similar cases. The second part presents the goals of the enhancement and its possible users. The experience proposed is specified along with its levels of use and interaction. The third and fourth parts describe in detail the main procedural and technical questions that characterized the experimentation. The presentation is organized relative to the objectives of the different phases, with some specific methodological and technical analysis situated in the scientific context of reference.
2017
Handbook of research on emerging technologies for digital preservation and Information modeling
9781522506812
9781522506805
ICT & cultural heritage; representation & communication; virtual restoration; virtual & augmented reality; 3D modeling; panorama & virtual tour; real-time rendering; Oriolo Frezzotti; Latina/Littoria
02 Pubblicazione su volume::02a Capitolo o Articolo
Enhancing the cultural heritage between visual technologies and virtual restoration. Case studies to models for visual communication / Ippoliti, Elena; Calvano, Michele. - STAMPA. - (2017), pp. 316-354. [10.4018/978-1-5225-0680-5.ch013].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/964011
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