Archaeological excavation is, by definition, an operation of destruction: strata of natural and anthropic deposits necessarily need to be excavated and so destroyed to reveal the contents of historical and archaeological information. Furthermore, the operation of digging cannot be repeated and if something is improperly destroyed, this cannot be recovered in a second time. The idea of the present research aims at retracing all archaeological data and information in a most comprehensive and yielding tool that can in fact give archaeology a more suitable scientific connotation. Recent applications and implementations of new technologies in archaeological field actually developed systems of registration and immediate fruition of data to be used for further researches both during and after thee excavation. The project is aimed to design the cultural experience converging few interdisciplinary fields of research, such as Service Design (focusing on the immaterial performances after the products), System Design (opening to a number of connected products managing the organization) and Interaction Design (re-thinking new technologies and the interaction with the user). Cultural experience can be re-designed starting from the joint combination of physical and immaterial media, so affecting the interaction with the final user, but also creating new entrepreneur business models and the creation of a socio-economic value for the entire society. Within these purposes, the cost-effective robot ArcheoBOT is capable to document the excavation in real-time with an arbitrary level of accuracy without hindering the on-going of the excavation. During the excavation, ArcheoBOT will take snapshots from number of instruments, including cameras and sensors. The use of ArcheoBOT might indeed become a research tool for teaching with virtual reconstructions and simulations that can also be suitably used to save specific situations of cultural heritage in danger.

RICERCA SCIENTIFICA 2015 - PROPOSTE DI FINANZIAMENTO PER PROGETTI INTERDISCIPLINARI / Nadali, Davide; Imbesi, Lorenzo; Vitaletti, Andrea; Lembo, Domenico. - (2015).

RICERCA SCIENTIFICA 2015 - PROPOSTE DI FINANZIAMENTO PER PROGETTI INTERDISCIPLINARI

NADALI, Davide;IMBESI, Lorenzo;VITALETTI, Andrea;LEMBO, Domenico
2015

Abstract

Archaeological excavation is, by definition, an operation of destruction: strata of natural and anthropic deposits necessarily need to be excavated and so destroyed to reveal the contents of historical and archaeological information. Furthermore, the operation of digging cannot be repeated and if something is improperly destroyed, this cannot be recovered in a second time. The idea of the present research aims at retracing all archaeological data and information in a most comprehensive and yielding tool that can in fact give archaeology a more suitable scientific connotation. Recent applications and implementations of new technologies in archaeological field actually developed systems of registration and immediate fruition of data to be used for further researches both during and after thee excavation. The project is aimed to design the cultural experience converging few interdisciplinary fields of research, such as Service Design (focusing on the immaterial performances after the products), System Design (opening to a number of connected products managing the organization) and Interaction Design (re-thinking new technologies and the interaction with the user). Cultural experience can be re-designed starting from the joint combination of physical and immaterial media, so affecting the interaction with the final user, but also creating new entrepreneur business models and the creation of a socio-economic value for the entire society. Within these purposes, the cost-effective robot ArcheoBOT is capable to document the excavation in real-time with an arbitrary level of accuracy without hindering the on-going of the excavation. During the excavation, ArcheoBOT will take snapshots from number of instruments, including cameras and sensors. The use of ArcheoBOT might indeed become a research tool for teaching with virtual reconstructions and simulations that can also be suitably used to save specific situations of cultural heritage in danger.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/837741
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