This chapter provides a comparison study between three popular platforms for generic programming on the GPU, namely GLSL, CUDA, and OpenCL. These technologies are used for implementing an interactive physically-based method that simulates a piece of cloth colliding with simple primitive spheres, cylinders, and planes. We assess the advantages and the drawbacks of each different technology in terms of usability and performance.

GPGPU Cloth Simulation Using GLSL, OpenCL, and CUDA / Fratarcangeli, Marco. - STAMPA. - 2(2011), pp. 365-378. [10.1201/b11333-25].

GPGPU Cloth Simulation Using GLSL, OpenCL, and CUDA

FRATARCANGELI, Marco
2011

Abstract

This chapter provides a comparison study between three popular platforms for generic programming on the GPU, namely GLSL, CUDA, and OpenCL. These technologies are used for implementing an interactive physically-based method that simulates a piece of cloth colliding with simple primitive spheres, cylinders, and planes. We assess the advantages and the drawbacks of each different technology in terms of usability and performance.
2011
Game Engine Gems 2
9781439869772
9781568814377
02 Pubblicazione su volume::02a Capitolo o Articolo
GPGPU Cloth Simulation Using GLSL, OpenCL, and CUDA / Fratarcangeli, Marco. - STAMPA. - 2(2011), pp. 365-378. [10.1201/b11333-25].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/516090
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