This open-access book is an interdisciplinary and transnational study of how screen media can shape our perception of Roman women and project present gender inequalities onto them. Maria Wyke and Monika Wozniak explore a range of representations that have given life to Roman women through a multisensory experience of history as image, movement and sound, starting from the 1900s through to the 2020s (from the arrival of cinema to the ascendance of video games). This book asks: what sources do screen media draw on for their Roman women (given the scarcity of suitable ancient material), how are they assembled aesthetically and ideologically using the specific devices of such media (from camerawork to gameplay), and who are they made by and for (especially in terms of gender)? Each chapter investigates the diverse ways these representations interlock with the social position of women at the time in which they were made, and consider to what extent they have responded to the emergence of feminism, the revisionist scholarship on ancient women that emerged in the mid-1970s, and the rise of the #MeToo movement from 2006. The challenge of creating authentic yet compelling portrayals of Roman women is greater than ever, in a media culture marked by anti-feminist rhetoric and a wide gap between our ancient sources (where female agency is tightly constrained) and current expectations for powerful women in popular culture. The volume will therefore provide a stronger platform on which to build the Roman women of the future.

Audio-Visual Women. Gender, History & Screen Media / Wozniak, Monika. - (2026), pp. 1-327.

Audio-Visual Women. Gender, History & Screen Media

Monika Wozniak
2026

Abstract

This open-access book is an interdisciplinary and transnational study of how screen media can shape our perception of Roman women and project present gender inequalities onto them. Maria Wyke and Monika Wozniak explore a range of representations that have given life to Roman women through a multisensory experience of history as image, movement and sound, starting from the 1900s through to the 2020s (from the arrival of cinema to the ascendance of video games). This book asks: what sources do screen media draw on for their Roman women (given the scarcity of suitable ancient material), how are they assembled aesthetically and ideologically using the specific devices of such media (from camerawork to gameplay), and who are they made by and for (especially in terms of gender)? Each chapter investigates the diverse ways these representations interlock with the social position of women at the time in which they were made, and consider to what extent they have responded to the emergence of feminism, the revisionist scholarship on ancient women that emerged in the mid-1970s, and the rise of the #MeToo movement from 2006. The challenge of creating authentic yet compelling portrayals of Roman women is greater than ever, in a media culture marked by anti-feminist rhetoric and a wide gap between our ancient sources (where female agency is tightly constrained) and current expectations for powerful women in popular culture. The volume will therefore provide a stronger platform on which to build the Roman women of the future.
2026
Antica Roma, personaggi femminili, ricezione classica, cultura popolare, donne romane, film storici
Wozniak, Monika
06 Curatela::06a Curatela
Audio-Visual Women. Gender, History & Screen Media / Wozniak, Monika. - (2026), pp. 1-327.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1764170
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