This paper deals with two, related topics: the acquisition and recovery of information 'trapped' in the geometry of an historical artifact; the employment of this form of 'intangible heritage' as an historical source on a par with more explicit sources such as ancient drawings, books, archaeological excavations, etc. This study relates to the construction of a virtual model of ancient Rome within the framework of the international project known as "Rome Reborn 1.0" (www.romereborn.virginia.edu). It exploits intangible information in order to make a plausible reconstruction of ancient Rome, currently one of the largest virtual models ever developed in the field of cultural heritage.

This paper deals with two, related topics: the acquisition and recovery of information 'trapped' in the geometry of an historical artifact; the employment of this form of 'intangible heritage' as an historical source on a par with more explicit sources such as ancient drawings, books, archaeological excavations, etc. This study relates to the construction of a virtual model of ancient Rome within the framework of the international project known as ''Rome Reborn 1.0'' (www.romereborn.virginia.edu). It exploits intangible information in order to make a plausible reconstruction of ancient Rome, currently one of the largest virtual models ever developed in the field of cultural heritage.

Virtualizing ancient Imperial Rome: from Gismondi's physical model to a new virtual reality application / Guidi, Gabriele; Frischer, Bernard; Lucenti, Ignazio; Donno, Janez; Russo, Michele. - In: INTERNATIONAL JOURNAL OF DIGITAL CULTURE AND ELECTRONIC TOURISM. - ISSN 1753-5212. - STAMPA. - 1:2/3(2008), pp. 240-252. [10.1504/IJDCET.2008.021410]

Virtualizing ancient Imperial Rome: from Gismondi's physical model to a new virtual reality application

RUSSO, MICHELE
2008

Abstract

This paper deals with two, related topics: the acquisition and recovery of information 'trapped' in the geometry of an historical artifact; the employment of this form of 'intangible heritage' as an historical source on a par with more explicit sources such as ancient drawings, books, archaeological excavations, etc. This study relates to the construction of a virtual model of ancient Rome within the framework of the international project known as "Rome Reborn 1.0" (www.romereborn.virginia.edu). It exploits intangible information in order to make a plausible reconstruction of ancient Rome, currently one of the largest virtual models ever developed in the field of cultural heritage.
2008
This paper deals with two, related topics: the acquisition and recovery of information 'trapped' in the geometry of an historical artifact; the employment of this form of 'intangible heritage' as an historical source on a par with more explicit sources such as ancient drawings, books, archaeological excavations, etc. This study relates to the construction of a virtual model of ancient Rome within the framework of the international project known as ''Rome Reborn 1.0'' (www.romereborn.virginia.edu). It exploits intangible information in order to make a plausible reconstruction of ancient Rome, currently one of the largest virtual models ever developed in the field of cultural heritage.
3D laser scanning; reverse modelling; digital mould; 3D data interpretation; CAD; procedural modelling; virtual reality; visualization; ancient Rome; imperial Rome; intangible heritage; cultural heritage; virtual heritage; digital culture
01 Pubblicazione su rivista::01a Articolo in rivista
Virtualizing ancient Imperial Rome: from Gismondi's physical model to a new virtual reality application / Guidi, Gabriele; Frischer, Bernard; Lucenti, Ignazio; Donno, Janez; Russo, Michele. - In: INTERNATIONAL JOURNAL OF DIGITAL CULTURE AND ELECTRONIC TOURISM. - ISSN 1753-5212. - STAMPA. - 1:2/3(2008), pp. 240-252. [10.1504/IJDCET.2008.021410]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/905438
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